module main; import liberty.engine; import player : Player; mixin(EngineRun); /** * Application main. * Create a new scene, then spawn a Player, * then register the scene to the engine. **/ void libertyMain() { new Scene("Scene") .getTree() .spawn!Terrain("DemoTerrain") .build(40.0f, 0.0f, [ new Material("res/textures/default.bmp"), new Material("res/textures/blendMap.bmp"), new Material("res/textures/default.bmp"), new Material("res/textures/default.bmp"), new Material("res/textures/default.bmp") ]) .getScene() .getTree() .spawn!PointLight("DemoPointLight") .getScene() .getTree() .spawn!PointLight("DemoPointLight2") .setColor(Vector3F(1.0f, 1.0f, 1.0f)) .getScene() .getTree() .spawn!Player("Player", false) .getScene() .register(); CoreEngine.enableVSync(); }